Club Penguin Cheats Online™

Club Penguin Secret Agent Mission Guides 1 – 10

Here are video tutorial’s and written tutorials on how to do the secret agent missions.

Mission 1

Mission 2

Mission 3

Mission 4

Mission 5

Mission 6

Mission 7

Mission 8

Mission 9

Mission 10

Written Guide

Mission 1

  1. Talk to aunt arctic
  2. (Optional) Use your map to go to the Ice Rink
  3. (Optional) Go to the far left and pick up the pictures of the green puffle
  4. (Optional) Use your map to go to Aunt Arctic’s igloo and give her the pics for the green puffle
  5. Go to the pet shop and decode the letter on the dog house under the black puffle
  6. Go to the sport shop and talk to G. He will ask you if you want any special items, say yes. Then he
  7. will ask you how many pairs of socks he has. You should have decoded the number for socks he has
  8. in the last step.
  9. G will open up his closet with the special items in it.
  10. (Optional) Grab the life preserver shooter and put in your inventory.
  11. (Optional) Go to the Ice Berg and rescue the penguins. Once rescued talk to the green penguin. He will say stuff about were the puffles are.
  12. (Optional) Go to the top of the Mountain and talk to the brown penguin. Fix his telescope with your wrench from the spy phone. After you fix it look through the telescope and you will see the green puffle flying around the tallest mountain in Club Penguin.
  13. Go to the sport shop and get the climbing equipment. Go to the tallest mountain and climb to the top with the special equipment. After you find the puffles you will go to Aunt Artcic’s and the mission will end. Collect your medal and letter (if you did the optional step and gave the pics of the green puffle to aunt arctic you will get special letter)

Mission 2

  1. Talk to G in the Sports Shop, and tell him that you wanna do the mission. You will receive a riddle: “to find the secret word, look near a lively game; pointing to the path with a rabbit in its name”
  2. Go to Ski Mountain and look around. The answer is mogul. (Mogul is refering to bunny hill).
  3. Go back to the sports shop, and talk to G again. Type in the secret word mogul. G will show you the prototype of the new sled. Bring it with you and go to the mountain.
  4. A test run slope will appear. Use the sled on the test run, it will ask you if you want to test G’s sled and click yes.
  5. Move your mouse to manoeuvre the sled, but DON’T WORRY IF YOU CRASH, YOU ARE SUPPOSE TO!
  6. You will awake in the wild with your sled smashed. Grab the string on ground.
  7. Move right until you see the survival guide.
  8. Grab the survival guide, and move forward by clicking the bush.
  9. Click on the bush with the berries again. Grab 3 “o berries” from the bush (all three can fit in the same inventory slot), and move right.
  10. Shake the tree in the image THREE TIMES, so a pot will fall out.
  11. Grab the pot and move forward by clicking the stump.
  12. You will see a bunch of puffles playing around. Click on one of them to scare them away. The black puffle will still be there. Give it an “o berry” and it will turn into a fireball. It’ll follow you.
  13. Move LEFT and then forward (then click on the faraway log).
  14. Grab the ski stuck in the bush.
  15. Mix together the ski, the rope, and one o berry. Now you will have a fishing pole with an o berry as bait. Now move to the right and click on the faraway stump to move forward.
  16. Now you are back at where the Puffles were dancing. Move forward to the place with o-berries,
    Move to the far left side and you’ll come to a place with a small stream, go forward to the stream.
  17. Pick up the log on the right and then move to the far left afterwards, and use the fishing pole on the stream.
  18. Pick up the fish you just caught. Then use the pot on the stream to get water.
  19. Go all the way to the right, and go into the cave for temporary shelter.
  20. Click the bush in front of the cave entrance to get it out of the way. Then click the cave entrance to  go in. After you enter the cave, move to the far right.
  21. Click any of the stones, they’ll become a fireplace/ring of stones. Put the log in the middle of the circle of stones. Then put the Survival guide on the log. It will act as timber to help ignite the fire.
  22. Give an “o-berry” to the black puffle again, it will turn into a fireball and ignite the log.23. Use the fish on the fire, then eat the fish (its cooked now). Boil the water (use the pot of water on the fire) and drink it (click on the boiling pot)
  23. You will go to sleep and wake by some noise outside (Your puffle has left you). Go outside and you will see an agent flying a jet pack down. He is the rescuer!
  24. Talk to the agent, and you will be back in the sports shop. Talk to G, and you will finish the mission. You now get a medal and letter!

Mission 3

  1. Start the mission. Talk to guard penguin with the sunglasses (It really doesn’t matter what option you choose). I suggest you choose the top options to get an idea of what the mission is about.
  2. After talking to him, wait a few seconds and he will close the vault.
  3. Then ask him to open it back up. But when he tries, it will not open because he forgot the combination. Ask him where he can find it and he will point to the door to the right of him
  4. Go up stairs through the door to the manager’s room.
  5. Look under couch. Take paper clip and boot disk.
  6. Get out from under the couch and turn on computer. Use boot disk with computer slot. Get the combination on computer. (you can play a cool game on the computer too).
  7. Now open the vault with the combination you got (Its different each time so I can’t give you one). Once its open, walk inside the vault and click on the pile of coins on the ceiling! Then talk to the guard and tell him to stand guard
  8. Go to HQ using spy phone (Your spy phone should be ringing). Talk to G. Watch video on screen he is pointing to.
  9. Talk to G, when he finishes talking to you he will open a drawer.
  10. Click on drawer to look inside and select the Golden key on far upper left in drawer.
  11. Go to the manager’s office (Take the door to the right of the vault). There will be two doors in the manager’s office, one leading upstairs and one leading downstairs. You need to go upstairs. But the door leading upstairs is locked. So use the key with the locked door to get to roof.
  12. You will find a room with a super large-magnet (Hmm, What’s that there for?). Pick up the white fibres stuck to the ventilation air vent on the ground.
  13. Then click on your spy phone in your inventory, then click on the ‘Tools’ option, then use the wrench with the Powabox’.
  14. Click on power box to look inside. Then put the paper-clip in the power box and it will short-circuit the big magnet. The sign, ‘Powabox’ will crumble, leaving two letters: ‘Ow’.
  15. Go back to the vault. The coins are now on the ground but the guard is nowhere to be seen! Click on the coins and the guard will pop out. Talk to him and tell him to stay guard.
  16. Now go back to the HQ and talk to G. Give him the white fibres you found after he asks for them. He will ask you to fix the power-outage that occurred because you disabled the magnet. Now go to the right of G, ALL the way until you see a flash light on a table. Pick it up. (If you’re a member and you have bought the night vision goggles, you can use them in the mission besides the flash light)
  17. Go to town (Use the map or the spy phone) and talk to the crying brown penguin. Now walk into the Dance Club.
  18. The dance club is pitch black so turn on the flash light. The far right speaker phone will have a secret entrance. Go into it.
  19. Then keep turning left (you are in the boiler room) until you see a fusebox on the wall.
  20. Open the fusebox and keep clicking randomly until all the bulbs are green. I would tell you the combination but the light bulbs start out differently each mission (as does the vault combination) so just keep clicking until they’re all green! You can also ask G to do it for you at this step, but you will not receive the letter of thanks at the end if you ask G to do it. Just keep trying to get them all green, so don’t give up after like ten seconds! Then go back and talk to G and you’ll be done.
  21. When you finish the mission, you can receive a Letter of Recognition and a Mission Certificate. Also, if you talked to the brown penguin, check your inventory in your penguin (next to your clothes) and you will have a ‘Thank you letter” from him

Mission 4

  1. Talk to G until you can ask him ‘Where is the Life Preserver?’ then he will open the Gadget Room.
  2. In the Gadget Room pick up the Life Preserver on the shelf and place it in your inventory (look around for it).
  3. Enter the Ski Lodge and pick up the Fishing Rod near the Ice Fishing Door and place it in your inventory.
  4. Head to the Lighthouse and place the Rope near the lifeboat in your inventory.
  5. Put the three items you have found so far into one slot to combine them into one.
  6. Head to the Sports Shop and take the Pirate’s Belt from the Green Penguin Statue and place it into your inventory.
  7. Go to the Ski Village and there is a brown penguin crying because the Ski Lift is broken. Talk to the penguin, then click on the Ski Lift.
  8. Place the Pirate’s Belt onto the Ski Lift to fix it.
  9. Pick up the White Fibers on the floor near the Ski Lift where the brown penguin is now dancing.
  10. Go to the Lighthouse Beacon and use the Wrench in the Spy Phone to unscrew the Telescope and place it into your inventory.
  11. Go to the Sports Shop and head up the stairs to G’s Room.
  12. Place the Telescope on the Tripod near the second window on the right. Find out which path you have to take to get down to the bottom of the mountain through the maze (it’s different each time you do the mission)
  13. Head to the Mountain and go down the Ridge Run trail (the sledding slope on the far left).
  14. You have to follow a path down the Ridge Run track which is different each time you do the mission. So either just keep guessing until you get it right or look at the Telescope and find the path.
  15. Once at the bottom of the mountain, you’ll see a cliff. Click the Life Preserver Launcher Rod (you’ll be holding it now) and then click the cliff.
  16. Destroy the branch on the far right by launching the launcher at it. Grab the First Penguin on the little branch in the middle. Then grab the next penguin on the ledge. Drop one of the penguins on the little branch again and use the other one to grab the penguin far under the branch. Then grab the one on the little branch and drop all three on the ledge with the rock on the far left and they will push the rock down. Grab all three penguins once they push the rock down and drop down to grab the last one at the very bottom. Now you’ve rescued all the penguins!
  17. Back at the Mountain talk to G and hand him the Fiber’s to finish the mission.

Mission 5

  1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer.
  2. It will analyze the fur automatically.
  3. Talk to G again. He will give you the old white fur. Analyze it in the machine.
  4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredeince as evidence.
  5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.
  6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).
  7. Go to the coffee shop (in the town) and talk to the penguin working there.
  8. He will talk for a while, then he will show you a drawing of the “monster”.
  9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.
  10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.
  11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.
  12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.
  13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)
  14. Then go to the Gadget Room again and talk to G.
  15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)
  16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.
  17. Pick up the rope that is in the Red boat.
  18. Go outside the lighthouse and get the Net (that’s next to the tray of fish
  19. Put the rope and net together to get a Trap.
  20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.
  21. Put the candle down on the Trap as bait.
  22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.
  23. Pick up the crab and the white fur and take it to G in the Gadget Room.
  24. Talk to G and then give him the Crab.
  25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!
  26. You Have Completed The Mission Get the Medal and Box of Pizza!

Mission 6

  1. Talk to G. When G turns on the machine, the crab will destroy it.
  2. Follow the Crab into the PSA Head Quarters.
  3. Follow the Crab into the Sports Shop and to the Ski Village.
  4. Follow the Crab up the Mountain and then jump off the edge of the Mountain.
  5. Follow the Crab through the forest for about 3 places until you get to where the Cave was in Mission #2.
  6. When you get to the locked door of the Cave, go to the tree stump on the far right.
  7. Then go the the Long Log and Bushes on your far right.
  8. Take out your Spy phone, open your Tools, and cut the rope with your Scissors.
  9. Put the bag of O-Berries in your Inventory.
  10. Go back to the Tree Stump on your right.
  11. Feed an O-Berry to the Black Puffle. He will now start to follow you.
  12. Go to the Bushes in front of you. Then to the River to the left of you. Then to the locked door.
  13. Throw a Puffle O into the Pet Door and the Black Puffle will open the door for you. Go inside!
  14. The Bear will trap you in a cage. Oh no! You will lose your Spy Phone.
  15. Talk to the Bear. He will explain about his evil plan. I suggest clicking the top option for everything you say. (Click the bear if you can’t do anything and he stopped talking) He will then leave with the Crab.
  16. Go right in your Cage until you see the Cage Lift machine. Put an O-Berry on top of the Red Lever on the right.
  17. Put a O-Berry on the Left side of the Water slide and then another O-Berry on the silver platform.
  18. Go all the way right past the door and a little past the table. Place the Grappling hook, Blue prints, the Rope, and the Hot Sauce in your inventory (They are: leaning against a rock, on the wall above the table, entangled with the wooden boards, and on the table).
  19. Go to the door. It will be blocked by snow. Take a O-Berry out and then put Hot Sauce in it and click on the Snow. The black puffle when get superheat and then the snow will have melted.
  20. Walk out the hole. Go to the Stump on the right. Go the the Long log and Bushes on the far left. Then go to the Area on your far Left. And you will end up at the place where you fell from!
  21. Connect the Grappling Hook with the Rope. Then click on the Mountain. Then throw it over the mountain and you will be back on the Mountain.
  22. Go to the Ski Lodge and go to the back door where you play Ice Fishing. You will see the bear there. Go back outside to the Ski Village.
  23. Then go to the Dock. Go through the Snow Forts. Then go to the Plaza. Then go in the Pizza Parlor and get the Sea Weed Pizza and put it in your Inventory.
  24. Go ALL the way back to the Ski Lodge and through the back door.
  25. Feed the pizza to the bear and Pull the Red lever on the machine.
  26. Click on the bear until he finishes his pizza. Then the bear will run the machine, it will go backwards and will break the ice.
  27. G will come and talk to you. (I suggest selecting the top option for all the answers). The bear will call you and then run away. Then give G the Blue Prints when he asks for them.
  28. You finished the mission! Receive the Medal and the Letter and you’re done!

Mission 7

  1. Talk to G and pick any answer
  2. Look at the Snow Forts monitor to view the footage
  3. Keep talking to G and pick the first answer everytime till your done talking with him
  4. Go into the gadget room, pick up the life preserver, and put it in your inventory
  5. Use your map to go to the Dock
  6. Talk to the blue team and pick the first answer every time until they let you play for the target
  7. Heres how to play the game: click and hold the mouse until the bar goes up to the red zone, LET GO when the bar is at the top of the red zone(or close to), then aim your mouse and shoot at the target. Remember the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
  8. Once you win they will give you the target, after you have put the target in your inventory give them the life preserver so they can keep practicing
  9. Go to the HQ and go over to the invention cabinet, click the lock were you would open the door to the magnet, at the bottom of the screen it says “code”, put your courser over it to open it, decode the lock so the code says ”key”
  10. The lock will open, take the Magnetron 3000 and put it in your inventory then go to the iceburg
  11. Go to the left until you see a spring frozen in ice floating in the water
  12. Pull the spring in with the magnet and put them both in your inventory
  13. Go to the gadget room in HQ and put the frozen block of ice with the spring in it on the conveyor to go into the Test Chamber
  14. Click the red lever and wait for the spring to go into the test chamber, then when its in the chamber click the flame button by the red lever and wait for the spring to un-freeze
  15. Click the red lever so the spring leaves the test chamber and put it in to your inventory
  16. Go to the town and talk to the rookie(the green penguin with the red propeller cap and message bag) and ask him for the poster of the prime gear and put it in your inventory
  17. Go to the Beach and talk to the yellow penguin in the chair, he said that a yellow puffle made him the chair and if you give them a picture of something and something to make it with they will make it. Then pick up the green bucket next to him
  18. Go to the snow forts and fill the green bucket with snow
  19. Go to the Pizza Parlor and pick up the sheet of music by the piano
  20. Go to the stage, click on the piano and put the sheet of music on the piano stand and play the music left to right
  21. If done correct the yellow puffle will smile and walk out from behind the curten
  22. Then exit from playing the piano, the yellow puffle will jump over to you, give him the prime gear poster and the bucket of snow then wait till he is done making it and put the gear into your inventory
  23. Use your spyphone to go to the gadget room in HQ and put the prime gear on the conveyor of the test chamber. Click the red lever, wait till the gear goes in the chamber then click the snow/ ice button, wait till its done freezing then click the red lever again and put the prime gear in your inventory
  24. Go to the snowforts and over to the clock tower, put the gear in the middle, the spring on the upper left side, and the target on the outside(on the metal pole) then exit the clock
  25. The construction worker will then cheer, you will get a call from Herbert the Polar bear, he will say “He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up
  26. Talk to G and finish the mission. Claim your medal and prize!

Mission 8

  1. Talk to G, choose any option
  2. Go to the Dock
  3. Pick up the lantern dropped by Klutzy
  4. Follow the pieces of the map flying in the air to the Town
  5. One of the pieces of the map will get stuck on the Night Club sign
  6. Just keep following the piece of the map into the Snow Forts
  7. The last piece of the map will land on the orange Snow Fort flag in front of you. Click on it and then the wind will pick it back up and fly to the Plaza
  8. Go to the Plaza, the piece of map will land in the green penguins newspaper
  9. Click on him to talk to him
  10. He will say he is not done reading it and would really like a double meat pizza extra grey fish
  11. Go into the Pizza Parlor and ask the Chef for the pizza that the green penguin wanted
  12. Pick up the pizza and put it in your inventory
  13. Go back outside and give the pizza to the green penguin, he will ask if he can do anything for you. Ask for the newspaper
  14. He will give you the newspaper, put it in your inventory. Once in your inventory click on the paper to take out the piece if map and put it in a new slot of your inventory
  15. Use your Spy Phone to go to HQ then into the Gadget Room
  16. Talk to G, pick any option
  17. Pick up the Brown and Pink Fedora Hat behind G and put it in your inventory
  18. Then pick up the Brown Hammer above the black bowling bowl on the table next to G and put it in your inventory
  19. Use your map to go to the Ski Village then to the Winter Sport Shop
  20. Once in the Sport Shop pick up the Tent Pegs and put them in your inventory
  21. Use your map to go to the Beach. Once you get there pick up some net that is on the left side of the Lighthouse and put it in your inventory
  22. Then go inside the Lighthouse
  23. Once inside the Lighthouse talk to the purple penguin surrounded by Cream Soda and ask him if you can take some Cream Soda
  24. He will answer yes
  25. Pick up a barrel of Cream Soda and put it in your inventory
  26. Use your map to go to the Town and then to the Coffee Shop
  27. When inside the Coffee Shop talk to the penguin and tell him you will help pick up the Cookies that fell on the ground
  28. After you finish picking up the Cookies he will give you one for free. Put it in your inventory
  29. Go outside and give the green puffle the Fedora hat and then the Cookie. He will fly up and get the other piece of map for you
  30. Pick up the last  piece of the map that is now on the ground in front of you, put it in the same inventory slot as the other piece of map
  31. Use your map to go to the Dock. Once at the Dock go into the hole drilled by Herbert
  32. When inside use the right arrow to look around till you see two holes
  33. Read the map you collected and it will tell you to go left or right
  34. After you go through the first tunnel it will be dark. Open your inventory and click on the Lantern to turn it on
  35. Then continue down the tunnels
  36. You will then come to a stop because the Gift Shop has fallen through the ground
  37. Open your inventory and get out the barrel of Cream Soda
  38. Move your mouse/courser around rappidly to shake up the Cream Soda
  39. Dont shake it up to much or it will explode before you need it to
  40. After you shake it up put it under the Gift Shop
  41. It will explode and shot the Gift Shop back to the earth. When it is fully shot up back to earth get out the net and put it under it
  42. Then get out the Tent Stakes and stick them in the net
  43. Then hammer the stakes in
  44. Continue down the tunnel
  45. When you get to the end of the tunnel Herberts big drill thing will be there
  46. Before you continue into the Boiler Room, on the far right side above the red and yellow wagon
  47. Get out your Spy Phone and then get out the wrench. Loosen the prime gear of herberts Drill
  48. Once loosend put the prime gear in your inventory
  49. The continue into the Boiler Room
  50. There you will find Herbert. Click on him to talk to him, choose any answer
  51. After you are done talking to Herbert he will get mad and hit the Boiler
  52. He will then try to escape
  53. Your Spy Phone then will ring, answer it
  54. Talk to G, choose any answer
  55. You will then have to fix the Boiler (it is not as hard at it looks)
  56. After you finish fixing the Boiler your Spy Phone will ring again
  57. Talk to G and he will ask you to come back to the HQ
  58. Use your Spy Phone to go to the HQ
  59. Talk to G and give him the Prime Gear
  60. Finish the Mission and collect your medal and gift!

Mission 9

  1. Talk to G
  2. Put the Blue Prints, 3 Tracking Devices, and the Yellow Duck in your inventory
  3. Go To the Ski Village then into the Ski Lodge
  4. Pick up the Find Four Pieces on the window seal on the left side of the door to the outside, scroll over and pick the ones up from the stool, and last the ones under the ladder to go up to the Attic
  5. Put them in your inventory
  6. Go up the ladder into the Attic
  7. Pick up more Find Four pieces that are next to the Fireplace/Rocking horse, the ones next to the Type Writer, next to the music player, and on the other box’
  8. put them in your inventory
  9. Pick up the string on the rug on the left side of the ladder
  10. Go down stairs and talk to the Penguins playing Find Four
  11. Give them all the Find Four Pieces
  12. Go to the Forest and pick up the sticks
  13. Put the sticks, the blue print, and the string together to make a kite.
  14. Put the kite and a transmitter together
  15. Go to the Mountain and put the Transmitter/Kite on the Poll
  16. Go to the Plaza and talk to the Penguins. After the Blue Puffles blows a bubble it will pop. Click the gum stuck between the penguins. Take the bubble gum from the penguins and put it on the Yellow Duck in your inventory
  17. Go to the Dock
  18. Help the penguin start his boat by grabbing the Brown Handle and pulling out up down, left right, etc.
  19. Then borrow the penguins air pump
  20. Put the air pump on the duck to inflate it
  21. Grab the handle of the air pump and drag it up and down until the duck is fully inflated
  22. Go to the Ice Burg and put the Duck and a transmitter together
  23. Put the Duck in the water
  24. Go to the Mine Shack and talk to Rory
  25. Click the two boards next to the box of water
  26. Click the drag the boards around until you can make the beam drop on the left side
  27. Click the Cart that is turned over on the right side
  28. Weld all the Cracks in the cart.
  29. Talk to rory then put the last transmitter in the cart and click it twice to send it down the track
  30. Your Spy Phone will then ring. Answer it
  31. Go back to HQ
  32. Talk to G and then take the Binocular 3000’s the are on the left of him.
  33. Go to the Ski Lodge. Go into the Ski Lodge and through the Gone Fishing Door
  34. Use your Binoculars to look over the Pond
  35. You will see Herbert and Klutzy trying to start a fire!
  36. Exit the Binoculars and answer your Spy Phone
  37. Go back to Herbert’s Camp and put the Spy Phone from the camp with the Binoculars
  38. Put the Make Shift camera in the third tree to the left
  39. Answer your Spy Phone and head back to HQ
  40. Talk to G, watch Herbert and Klutzy then receive your Medal and Prize!
  41. You’ve completed the mission! Great work agent!!

Mission 10

  1. Talk to G, Select the first option
  2. Keep clicking on the screen until there done talking
  3. Select any option
  4. Select “What are our assignments”
  5. Select any option
  6. Select any option
  7. Select any option
  8. Select the first option
  9. Pick up the Solar panel from the Box next to G
  10. Go to the Beach and help the Jet Pack Guy
  11. Go into the lighthouse and get some cream soda
  12. Talk to the Jet Pack Guy
  13. Give him the Cream Soda
  14. When mixing the Cream Soda click the “help” bottle
  15. It will say: 8,0,0 and if you click it again it will go on
  16. 8,0,0 means the first has to have 8 and the others 0
  17. Keep following that until your done:

cream-soda-task

  1. Go to the Gift Shop and talk to Rookie
  2. Give him the Solar Panel
  3. Connect the Solar Panel the the Magnet
  4. Connect the colors
  5. Click the sheet of paper with the instructions for extra help
  6. Use the ink pen to connect them and the eraser (big red thing) if you mess up
  7. Connect the dots like this:

cabe-task

  1. Go to the Dock and talk to the Green Penguin on the Dock
  2. Ask him for some rope
  3. Put the rope in your inventory
  4. Go to the Night Club
  5. Attach the Rope to the Pully
  6. Click the Red Lever
  7. It will then break
  8. Open up your Spy Phone and take out the Wench
  9. Use it to open up the Panel
  10. Look inside
  11. Connect all the parts to make it work, here is  how it should look:

fix-somthing1

The trap will now be set
The Jet Pack Agent will call you on your spy phone, answer it
Go to the Dock
It will be a false alarm
You will get another call on your spy phone, answer it
Go to the Night Club
Herbert will take the “Bait”
Click the red lever to drop the trap
He will get out of the trap
Another call will come in on your spy phone
Answer it, All the agents will then move in and herbert will be trapped
Shine all the lights on the Magnet that Rookie is holding to make it stronger (click and drag the lights)
Herbert will be trapped again but for good
Select any option (when talking to herbert)
Select any option
Talk to G
Herbert will ask for a phone call and Rookie gives him is spy phone, herbert will escape
Select the first option (when talking to G)
G will find a bag of some kind, select any option (when talking to G)
Click “Get Medal” and end the mission!

And here is how to get the “Gift”:

  1. When in the Gift Shop talk to the Store Clerk
  2. Pick up the Basket of Eggs, Cloths, and the Table
  3. Go outside
  4. Take the Table out of your inventory and put it on the LEFT of the Gift Shop
  5. Put the Eggs, and Cloths on the Table
  6. Go back in a talk to the clerk
  7. At the end of the mission claim your Madel And Gift!

sale-mission

You Have Now Completed Mission 10!

~Yoda Ads President~

13 Comments »

  1. cool walkthroughs

    Comment by doctor nunga — September 8, 2008 @ 4:52 PM

  2. cool i never new that

    Yoda Ads: Well You Know It Now! Lol Waddle On!

    Comment by jonnylake — January 8, 2009 @ 5:25 PM

  3. Thats the best
    your the best thanks for the help !

    Yoda Ads: No Problem

    Comment by Avnav — January 10, 2009 @ 5:23 PM

  4. I loved the map part with the 3 colors!!! who made that?

    Comment by watertown249 — January 13, 2009 @ 1:19 AM

  5. when willyou publish mission 11 !!!!!!!!!!!!!

    Comment by Jason23958 — January 17, 2009 @ 5:22 PM

  6. When will there be a new mission On Club penguin

    Comment by Jason23958 — January 24, 2009 @ 12:27 AM

  7. thank you for everything yoda ads

    Comment by sajjad subier — January 26, 2009 @ 8:39 AM

  8. Thanks now im one of the coolest peguins ever.Please make a mission 11,I’ve finshed all the rest!

    Comment by Chante1215 — March 1, 2009 @ 3:58 AM

  9. i finshed all theses mishions when r there going to be MORE

    Comment by Hannah — March 4, 2009 @ 1:31 AM

  10. how do you get into that closet in hq because a penguin told me you need that club penguin video game elite force and i have it but it wont let me in how will it now that i have the video game someone please help please

    Comment by blackjoe — March 10, 2009 @ 2:17 AM

  11. Thank you for a cheats

    Comment by Taminging — April 29, 2009 @ 10:23 AM

  12. Hi, I really have enjoyed your site. Thank You.

    Comment by Rick @ Refracting Telescopes — September 9, 2009 @ 12:23 AM

  13. Awesome Walkthroughs, Yoda! Rock on dude!

    Comment by Eddybrek — November 22, 2009 @ 7:39 AM


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